"(...)Wired: The League is interesting because of its dependence on that vast canon. Everything from pulp up through every novel that's been written gets hologrammed.
Moore: In the first two volumes we were dealing mainly with characters from literature, because characters from literature were all that were around up until roughly the end of the 19th century. With this one, the first one set in 1910, we're using characters from the stage as well as literature. We're using the whole Threepenny Opera storyline. With the second one, set in 1969, we've got access to all of the films and television that were around then. The third part, set in the present day—2008, 2009—we have characters from all of the new media that have evolved over the past 30 years. It is interesting—it is an expanding cast of characters, and I suppose we're attempting to come up with a kind of unified field theory of culture that actually links up all of these various works, whether they're high culture or low culture or no culture.
Wired: How do you position yourself on the continuum from homage to parody to commentary? If you're engaging with all of these other texts to try to do what they did, to talk about what they did?
Moore: It varies. Like, for example, with the Brecht material we've woven this fairly seamlessly into the existing continuity of The League. Our "Pirate Jenny" is not quite the rather tragic, idle fantasist of Brecht's original. I'll leave it to the readers themselves to see this themselves before I go much further. It's a matter of tying these things in. Sometimes they are lesser-known works that we think should be better known, and we're including them in the hope that people might actually go out and pick up the original books. Sometimes we have characters who are greatly revered that we feel are perhaps too revered, and we would like to give a more accurate picture of them. As an example, there would be the character in The Black Dossier who bears a considerable resemblance to Ian Fleming's James Bond. (...)"
Excerto de uma entrevista de Alan Moore para a Wired Magazine - um pouco sobre a (re)criação de personagens em "The League of Extraordinary Gentlemen" - "A Liga de Cavalheiros Extraordinários", sobre as dificuldades, vias e possibilidades de trabalhar a partir de personagens existentes, conhecidas, de diversos meios.
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